Jul
8
Diplomatic Games of Strategy and Intrigue - Railroad Board Games Class for Gifted Students
Filed Under All Entries, Games, Projects | 1 Comment
Yes, it might have a somewhat overwrought title… but it’s simply the name of the class I teach to gifted students entering 4th-6th grade over the summer in Worlds of Wisdom & Wonder and Summer Wonders, two programs through The Center for Gifted in Illinois. Although the class originated as a splinter from a broader board game-centric class created by Christopher Freeman, mathematics teacher at the University of Chicago Laboratory Schools, the specific materials for this class were created by myself.
Overview
The class meets for 50 minutes a day for two weeks, during which students play one of two railroad board games, Empire Builder or EuroRails, both of which are published by Mayfair Games. Both games are played by drawing track on the board, which is divided like a grid, and delivering loads of goods from cities in which they are available to cities which have a demand for them. The only significant difference between the two games is the geographical area they cover: North America and Europe, respectively. My students work in teams of two, optimally with four teams playing each game.

Learning
Learning through activity, in this case play, can be greatly meaningful. When I was in 6th-11th grade, I attended a similar program (also through The Center for Gifted) that has had a profound effect on my life. It further kindled my desire for intellectual exploration and to learn and discover ideas, as well as forming the basis for my still-developing theoretical perspectives on learning and semiotics. By actively encountering the cities of North America and Europe, my students learn more permanently not only where these cities are, but what goods they export and how they might interact economically with other cities. On an even more superficial (yet important) level, they learn how the availability of goods and geographic considerations like mountains have affected the growth of railroad systems. More generally applicable, they must grapple with the life skills of teamwork and cultivate an ability to effectively plan for the long term.

Class Materials
Beside the materials of the board game itself, which includes reference sheets listing all the cities and where each good is available, each team records all of their plans on a handout that I have adapted from Christopher Freeman’s original after watching my students interact with it. This not only facilitates my students’ planning and day-to-day continuity, but helps me write their evaluations at the end of the session. You can downloads section, and the games are available from view this record sheet here. All of the materials I’ve created for this class are available in the Mayfair (educational discounts apply).
In addition to this record keeping sheet, my students fill out a self-evaluation form before I write my evaluations. They are asked to describe at least one of each of the following: a correct decision they made, a mistake and what they learned from it, a good decision on the part of another team, and a general piece of advice to share with a new player. This self-evaluation helps me know what they actually learned from their experience playing the game.
Other Responsibilities
Other than classroom management and helping to create an exciting, safe environment in which to explore the games, I am responsible for writing three letters primarily targeted at my students’ parents. On the first day, each student receives a handout describing the class to give to their parents. On the last, they receive a handout recapping the class and detailing ways to extend their classroom experience, in this case where they can buy the games they played and other recommended board game publishers (all of which are listed in the sidebar under ‘Board Games’). Finally, my evaluations of the students, which includes 4+ sentences detailing each of their specific personal achievements, are mailed home after the final day of class.
Jul
7
Fantastic Bonanza - Indie T-Shirt Company
Filed Under All Entries, Design and Aesthetics, Projects | 3 Comments
Overview
I founded Fantastic Bonanza in the summer of 2006 with Greg Poulos and John Chouinard, both of whom I had known since high school and earlier. Having grown somewhat tired with the popularity and predictability of Threadless, we wanted to create some t-shirts that we’d like ourselves. Without much in the way of specific goals, we jumped right in and registered the business. Soon we had a website, designed by Greg, and five single-color t-shirt designs that we hand screenprinted in my basement. Fantastic Bonanza updated its website in 2007, and released a total of 12 designs before I left it in the summer of 2008. I even got interviewed by Fox 25 while at ROFLCon!
Business Responsibilities
I was responsible for nearly all of the business aspects of Fantastic Bonanza. As the primary contact for suppliers (like professional printers and wholesale garments), I made the necessary business purchases and dealt with suppliers whenever issues arose, and arise they did. I also filed the necessary tax forms for Fantastic Bonanza, which was registered as a general partnership (Form 1065 - U.S. Return of Partnership Income & Form ST-1 - Illinois Sales and Use Tax Return). When orders were placed, I recorded them and shipped them via USPS.
Website
I had little direct involvement with the coding of the website, though I did make minor updates and changes via FTP. With the second iteration of our site, however, I made large contributions to its format in an attempt to make it an effective e-commerce website. The key aspects that I believe contribute to making the site legible and effective as a t-shirt e-commerce website that I recall at this time are:
- large, emphasized display of products on the front page
- prominent display of prices on the front page
- redundant access to the sizing chart
- multiple product pictures, including models and detail images
- email newsletter (which was underutilized)
- prominent ‘contact’ navigation button

T-Shirt Design
Although John Chouinard was our primary artist, I nevertheless created five of our designs and was involved in both vectorizing others and working on colorways. The programs I used to create the designs were Inkscape (vector) and Photoshop 7 (raster). Design ideas were frequently a result of group brainstorms.
Vector Designs

Mustachio

AVE Mizar

Fancy Mustachio
Raster Designs

Mustard – NO!

The People’s Condiment
The Blog
For most of my time with Fantastic Bonanza, I was the primary writer for our indie t-shirt blog, which we called Fantastic Blognanza (Greg’s pun, I believe). Of our 426 posts over the course of 20 months, I published 243 (57%). Although we mostly covered other online indie t-shirt companies, especially new releases and sales, news of Fantastic Bonanza’s relatively rare updates and sales featured on the Blognanza as well. My favorite and possibly most popular post was about getting your t-shirts written about by blogs (read a repost of the article here).
The End
In the summer of 2008, I decided I’d had enough of Fantastic Bonanza. I have learned innumerable skills through my experience running the company, directly related to t-shirts and otherwise. I’m glad I was able to be a part of it for two years! The future of Fantastic Bonanza now rests in the hands of John and Greg, who may make it an adjunct of their new webcomic (John draws and Greg writes), Chronillogical.
Feel free to ask me any questions about anything! There is of course a ton more about Fantastic Bonanza, and business and t-shirts in general, that I could have included, but chose not to.